Master Go Lang in Jaipur, Rajasthan at Groot Academy
Welcome to Groot Academy, the premier institute for IT and software training in Jaipur. Our comprehensive Go Lang course is designed to equip you with the essential skills needed to excel in programming and software development.
Course Overview:
Are you ready to master Go Lang, a powerful language used by leading tech companies? Join Groot Academy's best Go Lang course in Jaipur, Rajasthan, and enhance your programming skills.
- 2221 Total Students
- 4.5 (1254 Ratings)
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Why Choose Our Go Lang Course?
- Comprehensive Curriculum: Dive deep into Go Lang fundamentals, concurrency, web development, and more.
- Expert Instructors: Learn from industry experts with extensive experience in Go Lang and software development.
- Hands-On Projects: Apply your knowledge to real-world projects and assignments, gaining practical experience that enhances your problem-solving abilities.
- Career Support: Access our network of hiring partners and receive guidance to advance your career in software development.
Course Highlights:
- Introduction to Go Lang: Understand the basics of Go Lang and its advantages in modern software development.
- Concurrency in Go: Master concurrency patterns and goroutines to build high-performance applications.
- Web Development with Go: Learn to create robust web applications using Go Lang and related frameworks.
- Practical Implementation: Implement Go Lang in various real-world scenarios, enhancing your coding skills.
- Real-World Applications: Explore how Go Lang is used in server-side development, cloud computing, and more.
Why Groot Academy?
- Modern Learning Environment: State-of-the-art facilities and resources dedicated to your learning experience.
- Flexible Learning Options: Choose from weekday and weekend batches to fit your schedule.
- Student-Centric Approach: Small batch sizes ensure personalized attention and effective learning.
- Affordable Fees: Competitive pricing with installment options available.
Course Duration and Fees:
- Duration: 6 months (Part-Time)
- Fees: ₹60,000 (Installment options available)
Enroll Now
Kickstart your journey to mastering Go Lang with Groot Academy. Enroll in the best Go Lang course in Jaipur, Rajasthan, and propel your career in software development.
Contact Us
- Phone: +91-8233266276
- Email: info@grootacademy.com
- Address: 122/66, 2nd Floor, Madhyam Marg, Mansarovar, Jaipur, Rajasthan 302020
Instructors
Shivanshi Paliwal
C, C++, DSA, J2SE, J2EE, Spring & HibernateSatnam Singh
Software ArchitectA1: In Module 1, you will learn about the basics of the Go programming language, its history, and its main features. You will also set up your Go development environment and write your first Go program.
A2: No prior experience is required. This module is designed for beginners and will cover foundational concepts in Go programming.
A3: You can install Go by downloading the installer from the official Go website and following the installation instructions for your operating system.
A4: You will need a code editor (such as VS Code), the Go compiler, and a terminal or command prompt to run your programs.
A5: The Go workspace is a directory hierarchy where your Go code, dependencies, and binaries are stored. It typically includes the `src`, `pkg`, and `bin` directories.
A6: You write a Go program using a `.go` file extension, and you run it by using the `go run` command followed by the file name in your terminal.
A7: Basic Go syntax rules include using `package main` for executable programs, importing necessary packages, and defining the `main` function as the entry point.
A8: Go code is formatted using the `gofmt` tool, which automatically formats code according to the Go standards.
A9: Common Go commands include `go run` for running programs, `go build` for compiling, `go test` for running tests, and `go get` for managing dependencies.
A10: Additional resources include the official Go documentation, online tutorials, forums, and Go community websites.
A1: Basic data types in Go include integers (int, int8, int16, etc.), floating-point numbers (float32, float64), boolean, string, and more.
A2: Variables in Go can be declared using the `var` keyword, or using the short declaration syntax with `:=`.
A3: Type inference allows the Go compiler to automatically determine the type of a variable based on its initial value.
A4: No, once a variable is declared with a type, its type cannot be changed.
A5: Constants are declared using the `const` keyword and cannot be changed once set. They are used for values that do not change.
A6: The zero value is the default value assigned to a variable that is declared but not initialized. For example, 0 for integers, "" for strings, and false for booleans.
A7: Data type conversion is done using type conversion syntax, such as `float64(i)` to convert an integer `i` to a float64.
A8: The scope of a variable in Go is the region of the code where the variable is accessible. It can be block-level, function-level, or package-level.
A9: Multiple variables can be declared in a single line using commas, like `var a, b, c int` or `a, b, c := 1, 2, 3`.
A10: Pointers hold the memory address of a variable. They are declared using the `*` symbol and accessed using the `&` symbol.
A1: Go offers several control structures including if-else statements, for loops, switch statements, and select statements for concurrency.
A2: An if-else statement is written using the `if` keyword followed by a condition, with optional `else` and `else if` branches.
A3: A for loop in Go is structured with an initialization statement, a condition, and a post statement, all separated by semicolons.
A4: Yes, a for loop can be written with just the condition, making it behave like a while loop in other languages.
A5: A switch statement in Go is used to select one of many code blocks to execute, based on the value of a variable or expression.
A6: Multiple cases can be handled by listing them in separate `case` statements within the switch block.
A7: The `fallthrough` statement in Go is used within a switch case to pass control to the next case, even if the case's condition is not met.
A8: The select statement is used with channels to handle multiple channel operations, allowing a Go program to wait on multiple communication operations.
A9: Yes, control structures such as if-else, for loops, and switch statements can be nested within each other in Go.
A10: You can break out of a loop or switch statement using the `break` keyword. The `continue` keyword can be used to skip the current iteration of a loop.
A1: A function is a reusable block of code that performs a specific task. Functions in Go are defined using the `func` keyword.
A2: A function is defined using the `func` keyword followed by the function name, parameters (if any), and the function body.
A3: Parameters are inputs to a function, and return values are outputs from a function. Both are optional and can be of any data type.
A4: Yes, a function in Go can return multiple values, which are listed in parentheses in the function signature.
A5: Named return values are used to predefine the names and types of return values, which can simplify the return statement.
A6: A function is called by using its name followed by parentheses containing any arguments, if required.
A7: A variadic function can accept a variable number of arguments. It is defined using an ellipsis (`...`) before the parameter type.
A8: A function can be passed as an argument by specifying the function signature in the parameter list of the receiving function.
A9: A closure is a function value that references variables from outside its body. The function can access and modify these variables.
A10: Errors are handled by returning an error type as one of the function's return values. The calling function checks for and handles the error.
A1: A package is a collection of related Go source files. Packages provide code reusability and organization.
A2: A package is imported using the `import` keyword followed by the package path in double quotes.
A3: Internal packages are part of the Go standard library, while external packages are third-party libraries that you can download and use.
A4: A package is created by placing Go source files in a directory and specifying the package name at the top of each file.
A5: A module is a collection of related Go packages. It is defined by a `go.mod` file, which tracks dependencies and versions.
A6: A module is created using the `go mod init` command, which initializes a new module and creates the `go.mod` file.
A7: The `go.mod` file specifies the module's name, its dependencies, and their versions. It ensures consistency and reproducibility.
A8: Dependencies are added by importing them in your code and running `go get` to download and update the `go.mod` file.
A9: Module versions are managed using the `go mod` commands to update, tidy, and verify dependencies as specified in the `go.mod` file.
A10: Yes, you can use multiple modules in a project, each with its own `go.mod` file, allowing for modular and independent development.
A1: An array is a fixed-size, ordered collection of elements of the same type. It is declared with a specific size and type.
A2: An array is declared using the syntax `var arr [size]type`, where `size` is the number of elements and `type` is the data type.
A3: A slice is a dynamically-sized, flexible view into the elements of an array. It is more powerful and convenient than an array.
A4: A slice can be created by slicing an array, using the `make` function, or by using a slice literal.
A5: An array has a fixed size and cannot be resized, while a slice is a reference type that can grow and shrink as needed.
A6: Elements are appended to a slice using the built-in `append` function, which adds new elements and returns the updated slice.
A7: A map is an unordered collection of key-value pairs, where each key is unique. It is used for fast data retrieval based on keys.
A8: A map is created using the `make` function or a map literal. The syntax is `make(map[keyType]valueType)` or `map[keyType]valueType{}`.
A9: Map elements are accessed and modified using the syntax `map[key]`, where `key` is the key whose value you want to retrieve or update.
A10: You can check if a key exists in a map by using the value, ok idiom: `value, ok := map[key]`. If `ok` is true, the key exists.
A1: A struct is a composite data type that groups together variables under a single name. These variables are called fields.
A2: A struct is defined using the `type` keyword followed by the struct name and the `struct` keyword, with fields defined within curly braces.
A3: An instance of a struct can be created using a struct literal, the `new` keyword, or by declaring a variable of the struct type.
A4: Struct fields are accessed and modified using the dot notation: `structInstance.fieldName`.
A5: Methods are functions with a special receiver argument. They are used to define behavior for structs and other types.
A6: A method is defined by specifying a receiver argument in the function definition. The receiver can be a value or a pointer to the struct.
A7: Value receivers operate on a copy of the original struct, while pointer receivers operate on the actual struct, allowing modification of its fields.
A8: Yes, methods can be defined for any named type, including built-in types, as long as the receiver is specified.
A9: Struct embedding allows you to include one struct within another, providing a way to extend and reuse fields and methods.
A10: Struct tags provide metadata for struct fields, often used for encoding and decoding data in different formats (e.g., JSON).
A1: Concurrency in Go is the ability to run multiple tasks or functions simultaneously, making use of Go's goroutines and channels.
A2: A goroutine is a lightweight thread managed by the Go runtime. It is created using the `go` keyword followed by a function call.
A3: A goroutine is created by prefixing a function call with the `go` keyword, which runs the function concurrently.
A4: A channel is a conduit for sending and receiving values between goroutines. It is created using the `make` function.
A5: Values are sent to a channel using the `chan <-` syntax and received from a channel using the `<- chan` syntax.
A6: A buffered channel has a capacity, allowing it to store multiple values before blocking. It is created by passing a buffer size to the `make` function.
A7: A channel is closed using the `close` function, which signals that no more values will be sent on the channel.
A8: The select statement allows a goroutine to wait on multiple communication operations, executing the case for the first operation that is ready.
A9: Timeouts are handled using the `time.After` function in combination with the select statement to wait for a specified duration.
A10: Worker pools are a concurrency pattern where a fixed number of goroutines (workers) process tasks from a channel, allowing for efficient resource usage.
A1: Error handling in Go is done using the error type. Functions return an error value along with any other return values, and the calling function checks for and handles the error.
A2: The error type is an interface that represents an error condition, with a single method `Error` that returns the error message as a string.
A3: A custom error is created by defining a type that implements the error interface, providing the `Error` method to return the error message.
A4: Panics are handled using the `recover` function in a deferred function, allowing the program to regain control after a panic.
A5: The `defer` statement schedules a function to be called after the function completes, often used for cleanup tasks such as closing files.
A6: The `log` package provides functions for formatted logging. You can use `log.Print`, `log.Printf`, and `log.Println` to output debug information.
A7: Tools for debugging Go programs include GDB, Delve, and the built-in `go test` command for testing and profiling.
A8: The `go test` command runs unit tests written in Go. Test functions are defined with the `Test` prefix and use the `testing` package.
A9: Go programs can be profiled using the `pprof` tool, which provides detailed performance data to help identify bottlenecks and optimize code.
A10: The `go vet` tool analyzes Go source code for common mistakes and potential issues, providing a way to catch bugs early in development.
A1: Interfaces in Go define a set of method signatures that a type must implement. They provide a way to specify the behavior that types must have.
A2: An interface is defined using the `type` keyword followed by the interface name and the `interface` keyword, with method signatures defined within curly braces.
A3: A type implements an interface by providing definitions for all the methods declared in the interface. No explicit declaration is needed.
A4: Type assertion is used to retrieve the dynamic type of an interface. The syntax is `value, ok := interface.(Type)`.
A5: Type switches are used to perform different actions based on the dynamic type of an interface value. The syntax is similar to a switch statement but uses `type` keyword.
A6: Generics allow you to write flexible and reusable code by defining functions, types, and data structures that can work with any data type.
A7: A generic function is defined using type parameters within square brackets after the function name. These type parameters can then be used within the function.
A8: Constraints specify the requirements for type parameters in generics. They are defined using interfaces and ensure that the type parameters support specific operations.
A9: Reflection allows you to inspect and manipulate objects at runtime. It is achieved using the `reflect` package, which provides functions for working with types and values.
A10: The `unsafe` package provides low-level programming facilities that allow you to bypass Go's type safety. It should be used with caution as it can lead to unsafe and unpredictable behavior.
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Vikas Sharma
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Rajesh Yadav
Swati Agarwal
Amit Tiwari
Neha Singh
Manish Kapoor
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