UI/UX Design Course in Jaipur
Learn the complete UI/UX workflow from understanding users and structuring information to wireframes, interface design, Figma prototypes, responsive layouts, design systems and usability testing. Build practical project work that shows both design thinking and execution.
- Practical learning
- Project practice
- Jaipur
UI/UX Design
Build your foundation in UI/UX Design
Learn the complete UI/UX workflow from understanding users and structuring information to wireframes, interface design, Figma prototypes, responsive layouts, design systems and usability testing. Build practical project work that shows both design thinking and execution.
Who can join?
Students, beginners, graduates, graphic designers, web designers, developers, freelancers, digital marketers, entrepreneurs and working professionals. Advanced coding knowledge is not required.
Skills and tools
Course curriculum
Explore the published learning outline below. Confirm the detailed syllabus and module coverage for your chosen batch with the course team.
Introduction to UI and UX Design
Explore UI, UX, the design process and digital product workflows.
- Introduction to UI Design
- Introduction to UX Design
- Difference Between UI and UX
- Understanding User-Centered Design
- UI/UX Design Process Overview
- Roles of a UI/UX Designer
- UI/UX Design Industry and Career Opportunities
- Real-World UI/UX Design Examples
- Understanding Websites, Mobile Apps and Digital Products
- Setting Up Your UI/UX Design Environment
Design Thinking and Human-Centered Design
Apply empathize, define, ideate, prototype and test stages to user problems.
- Introduction to Design Thinking
- Understanding the Empathize Stage
- Understanding the Define Stage
- Understanding the Ideate Stage
- Understanding the Prototype Stage
- Understanding the Test Stage
- Human-Centered Design Principles
- Identifying User Problems
- Solving Design Challenges
- Design Thinking Practical Exercise
User Research Fundamentals
Plan interviews, surveys and competitor research, then analyze findings.
- Introduction to User Research
- Understanding Target Users
- Qualitative User Research
- Quantitative User Research
- Conducting User Interviews
- Creating Surveys and Questionnaires
- Competitor Research
- Creating a User Research Plan
- Analyzing Research Findings
- User Research Practical Project
User Personas and User Journeys
Develop personas, scenarios and journey maps around user goals and pain points.
- Introduction to User Personas
- Creating User Personas
- Understanding User Goals
- Identifying User Pain Points
- Creating User Scenarios
- Introduction to User Journey Maps
- Creating Customer Journey Maps
- Understanding User Experience Touchpoints
- Identifying User Opportunities
- Persona and User Journey Project
Information Architecture
Organize content, navigation, sitemaps and user/task flows.
- Introduction to Information Architecture
- Organizing Website and App Content
- Understanding Content Hierarchy
- Creating Navigation Structures
- Creating Website Sitemaps
- Understanding User Flows
- Creating Task Flows
- Card Sorting Concepts
- Creating Clear Information Structures
- Information Architecture Project
Wireframing Fundamentals
Create website, mobile and dashboard wireframes before detailed interface design.
- Introduction to Wireframes
- Understanding Low-Fidelity Wireframes
- Sketching Interface Ideas
- Planning Website Layouts
- Creating Mobile App Wireframes
- Creating Website Wireframes
- Creating Dashboard Wireframes
- Designing Navigation Wireframes
- Wireframing Best Practices
- Wireframe Practical Project
Introduction to Figma
Practice frames, pages, layers, text, images and file organization in Figma.
- Introduction to Figma
- Creating a Figma Account and Workspace
- Understanding the Figma Interface
- Working with Frames and Pages
- Using Shapes and Basic Design Tools
- Working with Text and Typography Tools
- Adding Images and Design Assets
- Understanding Layers and Organization
- Managing Figma Files and Projects
- Figma Fundamentals Practical Exercise
Visual UI Design Principles
Apply hierarchy, spacing, alignment, contrast and consistent interface patterns.
- Introduction to Visual Design
- Understanding Visual Hierarchy
- Balance and Alignment in UI Design
- Spacing and White Space
- Creating Consistent User Interfaces
- Understanding Gestalt Principles
- Using Contrast and Emphasis
- Designing Clear and Simple Interfaces
- UI Design Best Practices
- Visual UI Design Project
Typography and Color Systems
Develop readable type scales, accessible color palettes and design tokens.
- Typography Fundamentals
- Choosing the Right Typefaces
- Font Sizes and Type Scale
- Font Weight and Readability
- Introduction to Color Theory
- Creating Professional Color Palettes
- Color Accessibility and Contrast
- Using Color for Visual Hierarchy
- Creating Design Tokens
- Typography and Color System Project
Components and Auto Layout
Build reusable components, variants, properties and Auto Layout patterns.
- Introduction to Figma Components
- Creating Reusable Components
- Understanding Component Variants
- Working with Component Properties
- Introduction to Auto Layout
- Building Responsive Components
- Creating Nested Components
- Managing Component Libraries
- Creating Reusable UI Patterns
- Components and Auto Layout Project
Design Systems and Responsive Design
Establish interface standards and responsive desktop/mobile layouts.
- Introduction to Design Systems
- Understanding Design System Foundations
- Creating UI Patterns and Standards
- Designing Buttons and Form Components
- Creating Navigation Components
- Responsive Design Principles
- Designing for Desktop and Mobile
- Understanding Responsive Grids
- Maintaining Design Consistency
- Building a Mini Design System
Prototyping and Interaction Design
Connect interfaces with navigation, microinteractions and interactive prototypes.
- Introduction to Prototyping
- Creating Interactive Prototypes
- Designing Navigation Interactions
- Creating Button Interactions
- Understanding Microinteractions
- Adding Transitions and Animations
- Working with Prototype Variables
- Creating Mobile App Prototypes
- Creating Website Prototypes
- Interactive Prototype Project
Usability Testing and UX Improvement
Plan usability tests, collect feedback and improve accessibility and design.
- Introduction to Usability Testing
- Planning a Usability Test
- Creating Usability Test Scenarios
- Observing User Behavior
- Collecting User Feedback
- Identifying Usability Problems
- Prioritizing UX Issues
- Improving Designs Based on Feedback
- Accessibility Basics for UI/UX Designers
- Usability Testing Practical Project
UI/UX Portfolio Projects
Prepare website, app, dashboard and e-commerce designs with documented case studies.
- Website Redesign Project
- Mobile Application Design Project
- E-Commerce App Design
- Dashboard UI Design
- Landing Page UI Design
- Creating Complete User Flows
- Writing UI/UX Case Studies
- Documenting the Design Process
- Preparing Portfolio Screens
- Presenting UI/UX Design Projects
Live UI/UX Project and Career Preparation
Work through a product problem, complete a prototype and present a capstone.
- Understanding a Client Design Brief
- Researching a Real Product Problem
- Creating User Personas and User Flows
- Wireframing the Complete Solution
- Creating High-Fidelity UI Designs
- Building a Clickable Prototype
- Conducting a Usability Review
- Final UI/UX Design Presentation
- UI/UX Portfolio Review and Resume Preparation
- Final UI/UX Design Capstone Project
Project practice ideas
Use these examples to discuss suitable practice work with your trainer.
Website UI/UX project
Design a website from research and wireframes through final interface screens and an interactive prototype.
Mobile app design project
Create a multi-screen mobile experience with navigation, account flows and reusable interface components.
Dashboard or e-commerce project
Design a data-rich dashboard or shopping journey with clear hierarchy, interaction patterns and responsive behaviour.
Usability Testing Practical Project
Plan test scenarios, collect feedback, prioritize issues and explain design improvements.
Final UI/UX Design Capstone Project
Document a product problem, user research, flows, wireframes, interface designs, prototype and final presentation.
Roles to explore
Build a portfolio and practise explaining your work. Role requirements depend on the employer, your skills and experience.
- UI designer
- UX designer
- UI/UX designer
- Product design trainee
- UX research trainee
- Interaction design trainee
Frequently asked questions
Is coding required to start UI/UX Design?
No advanced coding knowledge is required. The verified Groot Academy course material focuses on research, wireframing, interface design, Figma, prototyping, design systems and usability testing.
Will I learn Figma?
Yes. The current Groot Academy UI/UX course material includes Figma for interface design, reusable components, auto layout, prototyping and collaboration.
Does the syllabus include user research and usability testing?
Yes. It includes interviews, surveys, competitor research, personas, journey maps, test scenarios and feedback-based design improvements.
Are accessibility topics included?
The source outline includes color accessibility and contrast, readable typography and accessibility basics for UI/UX designers.
Who is this course for?
Students, beginners, graduates, graphic designers, web designers, developers, freelancers, digital marketers, entrepreneurs and working professionals. Advanced coding knowledge is not required.
How can I confirm fees, duration and batch timings?
Contact Groot Academy for the current syllabus, fees, duration and available learning modes before enrolling. These details depend on the selected course and batch.
Ready to discuss UI/UX Design?
Ask the course team about syllabus coverage, current batch timings, fees, duration and learning modes before you decide.